RH ORBITVESSEL RECOVERY NETWORK
NETWORK SIGNAL ONLINE
ROBINHOOD CHAINWALLET OFFLINE
ROBINHOOD CHAIN / RH ORBIT NETWORK

ROBINHOOD CHAIN RELAY

RH-00 · ROBINHOOD CHAIN RELAY · DEEP FIELD ACCESS
STANDBY
Select an origin region. The relay is listening.
COORDINATE LOCK / SIGNAL BUFFERSECTOR: SABLE TRENCH
0 / 7 COORDINATES LOCKEDRELAY ORIGIN: 01
LOCK SPEED
X — RESTORE INTERFACE   •   ENTER — RECOVERY ACTION
RH ORBIT / OPERATOR GUIDE

RECOVER FROM THE DEEP FIELD.

Connect your wallet in the Recovery Console, then choose SIGNAL DIAL for one vessel or DIRECT RECOVERY for a 1–5 vessel batch.

Recovery ceremonyThe terminal detects a signal, locks seven coordinates, requests authorization, opens the recovery aperture, scans each vessel, and reveals its DNA, class, and rarity.
Origin sectorsSABLE TRENCH, RIME VAULT, and ECHO SHELF are vessel origin regions. The operator remains at the RH Orbit relay; no sector travel is part of recovery.
Signal ArrayUse the Signal Array to inspect the seven-coordinate buffer. The rotating ring and aperture show the ceremony as each lock is accepted.
After recoveryChoose FLEET to retain recovered vessels in your fleet, or DEPLOY to hand the selected vessel to the space game. RECOVER AGAIN clears the ceremony and starts a new origin signal.
Terminal controls1 overview · 2 inspect · 3 walk · H cinema · P pause · ? operator guide. Sound and optional spoken coordinate callouts are available in the header.

RH Orbit is a vessel recovery terminal. Vessel identity is carried from SpectralShipGen into the reveal and game handoff.

RH ORBIT / VESSEL DATABASE

THE RECOVERED RECORD.

ABOUT RH ORBIT

Beyond mapped space, lost vessels continue to broadcast.

RH Orbit is a recovery network built around discovering those signals, recovering the vessels behind them, and sending them back into the unknown.

Every recovered vessel is unique. Its appearance, class, rarity, strengths, and identity are determined when it is recovered and remain with it permanently.

Build a fleet. Choose your specialists. Fly expeditions yourself or send vessels out on autonomous missions. Push beyond the charted sectors into the Deep Field and leave your record on the network.

GETTING STARTED

1 · CONNECT WALLET
Connect your wallet to identify your operator account and load your fleet and career record.

2 · RECOVER A VESSEL
Use the SIGNAL DIAL for a network-issued recovery opportunity, or DIRECT RECOVERY to recover vessels at the current mint price.

3 · REVEAL THE SIGNAL
Every recovery generates a vessel with its own visual identity, DNA, class and rarity.

4 · BUILD YOUR FLEET
Recovered vessels appear in the HANGAR, where they can become your ACTIVE vessel, join the SUPPORT fleet, or deploy on AGENT missions.

5 · ENTER THE ORBIT
Fly expeditions, recover resources, defeat hostiles and bosses, or descend beyond the mapped sectors into the DEEP FIELD.

VESSELS

Every recovered vessel carries a permanent signal seed. That seed defines its identity and generates its artwork and underlying DNA.

No two signal histories are the same.

A vessel's important characteristics include:

MINING — efficiency when extracting ORE.
SALVAGE — recovery capability and salvage performance.
COMBAT — weapon effectiveness against hostile vessels and bosses.
SPEED — movement and traversal performance.
TURN — maneuverability and response.
HULL — durability under fire.
CARGO — recovery and carrying capability.

These characteristics form the vessel's specialization. A vessel remains capable outside its strongest role, but the right hull for the right mission can make the difference.

CLASSES

Every vessel belongs to one primary class.

SCOUT — mobility and maneuverability.
HAULER — cargo-focused operations.
SALVAGER — specialized recovery operations.
ESCORT — combat-oriented protection.
PROSPECTOR — mining and resource discovery.
RELIC — unusual general-purpose vessels with broad characteristics.

Class describes what a vessel naturally does best.

RARITY

Recovered vessels can emerge as:

COMMON · RARE · EPIC · LEGENDARY · MYTHIC

Rarity represents how exceptional a vessel's overall signal profile is.

Higher rarity can provide a bounded efficiency advantage, but rarity does not replace specialization. A vessel's DNA and class remain the primary indicators of how it performs.

Some vessels may also carry an ANOMALY — an unusual signature marking the hull as particularly distinctive.

RECOVERY

There are two recovery paths.

SIGNAL DIAL
Request a single recovery opportunity from the network. Depending on the current recovery allocation, the signal may resolve as a FREE or PAID recovery.

DIRECT RECOVERY
Recover vessels directly at the current recovery price, including multiple vessels in a single recovery where available.

Every successful recovery creates a real vessel belonging to the connected wallet.

FLEET & HANGAR

The HANGAR is the center of fleet operations.

A vessel can fill one operational role at a time:

ACTIVE — the vessel you personally fly.

SUPPORT — contributes a small fleet bonus based on its specialization.

AGENT — deployed on an autonomous mission while you are away.

As your fleet grows, different vessels can be assigned to different jobs instead of remaining idle.

Your Hangar also tracks each vessel's career: expeditions, recovered resources, hostile encounters, defeated bosses and other operational records.

CALLSIGNS

An operator may register a CALLSIGN as their network identity.

Your Callsign follows your operator record across RH Orbit and appears wherever the network can identify you by name, including standings.

Without a Callsign, the network identifies you by your shortened wallet address.

EXPEDITIONS

Take your ACTIVE vessel into the mapped sectors:

SABLE TRENCH
The first recovery corridor and introduction to live operations.

RIME VAULT
A deeper sector with longer resistance and greater pressure.

ECHO SHELF
The outer mapped sector before the Deep Field.

During an expedition you can mine asteroids for ORE, destroy hostiles for SALVAGE, repair damage, clear waves and confront the sector boss.

After securing a sector, return to the relay or push farther into the network.

DEEP FIELD

Beyond the final mapped sector lies the DEEP FIELD.

There is no final chart.

The descent continues through increasingly deep waves, with major hostile encounters appearing as you push farther from the relay.

A Deep Field run is measured by one thing:

How deep did you go?

Your deepest completed wave becomes part of your operator record and the network standings.

AGENT MISSIONS

Not every vessel needs a pilot.

AVAILABLE vessels can be sent on autonomous AGENT MISSIONS while you are away.

Choose a mission and duration and the network dispatches that vessel independently.

Agent missions trade efficiency for autonomy: they earn less than comparable manual operation, but allow unused vessels to continue working while you fly another vessel—or while you're offline.

Multiple vessels may operate on separate Agent missions at the same time.

A deployed vessel is never burned, destroyed or removed from your fleet.

EXTRACTIONS

Every vessel receives a daily extraction allowance.

Standard expeditions and Agent missions consume rewarded extractions. The allowance resets at the network's daily reset.

The allowance belongs to the vessel, not the wallet.

A larger fleet therefore provides more total operational capacity.

The Deep Field does not consume a standard extraction.

RESOURCES

Two resources currently define expedition recovery.

ORE
Recovered primarily through mining operations and accumulated on your operator record.

SALVAGE
Recovered from field activity and hostile encounters. SALVAGE is also used to repair damaged vessels during expeditions.

Resources belong to your operator record and persist between expeditions.

REPAIRS

Combat damages your vessel's HULL.

During an expedition, SALVAGE can be spent to perform field repairs. Repair cost increases as repeated repairs are performed during the same run.

Repairing a vessel does not consume an extraction.

A damaged or unsuccessful vessel remains yours.

SUPPORT FLEET

Up to three vessels can serve in your SUPPORT fleet.

Support vessels project a small bonus based on their class specialization, allowing the rest of your collection to contribute even when those vessels are not being flown.

A vessel cannot simultaneously be ACTIVE, SUPPORT and AGENT-deployed.

Fleet composition therefore becomes part of the operator's strategy.

LEADERBOARDS

RH Orbit records activity across the network.

EXTRACTION — operators ranked by recovered expedition resources.

DEEP FIELD — deepest wave reached.

SPEED — fastest recorded sector clear.

BOSSES — bosses defeated.

HOLDERS — fleet size.

Operators with a Callsign are identified by that Callsign. Otherwise, standings display a shortened wallet address.

WORKSHOP

The WORKSHOP contains the identity and cosmetic systems attached to your operator and fleet.

Set your Callsign, inspect unlocked cosmetics and customize how your vessels are represented.

Cosmetics affect presentation only. They do not replace the vessel's permanent DNA, class or rarity.

THE NETWORK

Nobody knows how many vessels remain beyond mapped space.

Some signals drift close to established recovery corridors. Others appear far beyond the relay, where increasingly hostile sectors surround vessels whose origins are impossible to trace.

The Recovery Network exists to find them.

Every recovered hull expands the known fleet.

Every expedition pushes the boundary farther.

Every descent into the Deep Field asks the same question:

What is still transmitting out there?

ROADMAP

RECOVERY NETWORK — NOW

Vessel recovery, generated vessel identities, fleet management, mapped expeditions, Agent missions, Support fleets, resources, bosses, Deep Field exploration, Callsigns and network leaderboards.

NETWORK EXPANSION — NEXT

Additional sectors, encounters, challenges, vessel visual variety, fleet progression and expanded operator records.

DEEPER ORBIT — BEYOND

New frontiers beyond the current Recovery Network, broader fleet interaction and new ways for operators to explore the unknown.

The network expands outward.

PLAYER FAQ

What is RH Orbit?
A vessel recovery and expedition game where recovered vessels become permanent members of your fleet.
How do I get my first vessel?
Connect a wallet and use either SIGNAL DIAL or DIRECT RECOVERY.
What's the difference between Signal Dial and Direct Recovery?
Signal Dial requests a network recovery opportunity that may resolve as FREE or PAID depending on the current allocation. Direct Recovery uses the current recovery price directly.
What makes vessels different?
Every vessel has its own permanent visual identity, DNA, class and rarity.
Does rarity automatically make a vessel better?
Rarity provides a bounded advantage. Class and DNA determine the vessel's actual specialization.
Can I lose my vessel?
No. Damage, unsuccessful expeditions and Agent missions do not burn or remove the vessel from your fleet.
What is the Deep Field?
An open-ended expedition beyond the mapped sectors where your record is determined by the deepest wave you reach.
What are Agent Missions?
Autonomous missions that let AVAILABLE vessels operate without you flying them directly.
Can I deploy several Agents?
Yes. Different eligible vessels can run their own Agent missions simultaneously.
What are Support vessels?
Up to three vessels can support your fleet and project bonuses based on their class specialization.
What are ORE and SALVAGE?
Resources recovered through expeditions and Agent missions. SALVAGE is also used for field repairs.
What is a Callsign?
Your operator identity on the Recovery Network. When set, it represents you in places such as network standings.
How do Leaderboards work?
The network records Extraction, Deep Field depth, Speed, Boss victories and fleet size across operators.
What comes next?
The Recovery Network will expand with additional sectors, encounters, fleet progression and deeper exploration.

RH ORBIT NETWORK · PLAYER MANUAL v1

RH ORBIT / VESSEL HANGAR

FLEET AND CAREER RECORD.

NO ACTIVE VESSEL — SET ONE BELOW TO DEPLOY
NO VESSELS RECOVERED — RECOVER A VESSEL TO BEGIN

PRESS V FOR THE HANGAR. ORE AND SALVAGE ARE EXPEDITION RESOURCES EARNED IN FLIGHT.

RH ORBIT / WORKSHOP & RELAY

FLEET COSMETICS.

UP TO 12 CHARACTERS · A–Z 0–9 AND DASH · SHOWN ON YOUR HANGAR CARDS

PRESS H FOR THE WORKSHOP. COSMETICS ARE EARNED IN EXPEDITIONS AND STAY WITH YOUR ACCOUNT.

RH ORBIT / NETWORK LEADERBOARD

OPERATOR STANDINGS.

PAGE 1 / 1

PRESS L FOR OPERATOR STANDINGS. RANKED ACROSS THE NETWORK WHEN THE OPERATOR INDEX ANSWERS; OTHERWISE THIS TERMINAL'S OWN RECORD.

RH ORBIT NETWORK

INITIALIZING RECOVERY RELAY

Bringing the recovery network online.

RENDERER UNAVAILABLE

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